mtg cards that turn lands into forests


Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. Exploration simply offers an extra land play per turn, an amazing reward you can reap immediately. Even though there are countless older lands with famously broken abilities, many might need an update on some of the newer and more accessible powerhouses they can put in their mana bases, as some of these newer cards are astonishingly close in power. Mwonvuli Acid-Moss. But for now, as we eagerly await Wizards of the Coast's next expansion of land-swarming spells, vote for your favorite card. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. Theyre still lands. That said, it can take out indestructible and otherwise difficult-to-kill creatures, and comes in at a very reasonable four mana, making it a great option if you're going heavy on board wipes in mono-black. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. Of course, this assumes you have a sufficient amount of lands ready; try partnering with blue's draw prowess to ensure you can take full advantage of this formidable sorcery. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. Animate land cards are any card, permanent or not, that can turn lands into creatures. Both are great, but Ranger is particularly frequent among my deck lists for his low price point. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). life from the Loam and crucible of worlds is necessary, as is groundskeeper. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. This may seem a little unwieldy, given the hand restriction to seven cards, but it's easy to time with land drops and other ways to circumvent hand size. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. It gives the land power and toughness equal to its power. To alleviate this, I switched commanders yet again, from Niv-Mizzet Reborn to Golos, Tireless Pilgrim. Required fields are marked *. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Cards that turn lands into creatures in mono green? {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. (Gain the next level as a sorcery to add its ability.). Others only last for the rest of the turn. 2023 The Arena Media Brands, LLC and respective content providers on this website. Lands you control have {T}: Add one mana of any color.. That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. 34 cards Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . These could be good in some sort of 5-color land tribal, but Im not sure thats really supported in any meaningful way. A place for general discussion of Magic: The Gathering. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! Currently there are 25 cards that are printed as forests, 2 of these are the basic lands (regular and snow covered) the other 23 are non-basics. Part the Waterveil | Illustration by Titus Lunter. Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. While technically only Liliana's -3 ability qualifies here, the true reason she's made the number two slot is that she easily slots into any mono-black deck imaginable, providing a means to search for a land every turn while pumping her loyalty counters, a means to either hit for the win or remove a problem creature with her -3, or an emblem that will make sure you have the most mana at the table no matter what. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. Colorless animate land cards suck, theres no getting around that. Particularly token creatures to make more use of the landfall mechanic. It has a lot of explosive power, but it doesnt seem too reliable on its own. Even better, if you can pull off her ultimate -8, you get to play any number of forests from your deck tapped and gain an emblem that makes your lands indestructible! A staple in my own elf, land, and ally decks, Advocate's also surprisingly cheap. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. See stores for final prices and details. Terra Eternal 10. Nine mana to take a turn and get a 6/6 is slightly better than average. Each creature you control deals damage equal to its power to that creature. Card Search - Search: +creature, +becomes, +a, +land - Gatherer - Magic Sometimes you just have to be the menace at the table. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . While it still plays a part for those of us not willing to shell out the cash for the mostly superior options, it suffers both from not being able to selectively keep your creatures while killing your opponents' and from sometimes not being able to wipe out the creatures with tons of +1/+1 counters on them. It comes back to your hand if the land dies just like the other Genjus, which is always good. Too-Specific Top 10 - Swamped - EDHREC Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown! Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. I know I'm still trying to sneak a Scuttling Doom Engine into every deck I build, and it'll probably make the cut one of these days. In the rare instances where it's legal, you can use Fastbond to play any number of lands each turn, suffering one damage for each extra beyond your first. The literal and graphical information presented on this site Part the Waterveil is a 6-mana extra-turn sorcery with awaken 6. In the immediate aftermath of our Top 10 there are a few options that both seem like they should be seeing more play, and a few that I would argue shouldn't even be seeing the limited inclusions that they are. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. Once fielded, this enchantment simply makes all lands indestructible. They become 6/6 Elemental creatures. To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. 4 20 20 comments Add a Comment sporkmaster5000 1 yr. ago [ [life and limb]] is the only one i know of 5 MTGCardFetcher 1 yr. ago life and limb - (G) (SF) (txt) That said, it's doubtful that any of those particular three will make our list of the best cards that care about Swamps. Thats kind of expensive for a 4/4 with trample, especially considering youve already paid those just to get this creature in play. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. But I dont think thats too much of an ask. Thats critically important to this cards worth because it gives you a way to dump your excessive Simic mana into something useful. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? It comes in at five loyalty for five mana and lets your Forests tap for an extra green. 5 Rishadan Port. All lands are 1/1 creatures that are still lands. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. Five mana to make a 4/4 haste and to give all your attacking creatures lifelink is honestly pretty good for white. It's still a land. {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. Siege of Towers is a 2-mana enchantment that turns a target Mountain into a 3/1 creature. Touch lets you play an extra land each turn, but it can only do so for basic forests, and it costs a bit more mana than Burgeoning. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. Please enable JavaScript to get the best experience from this site. You probably already have half a dozen lands at least, so having that many 8/8s is too overwhelming to deal with. <i> (A creature with hexproof can't be the target of spells or abilities your opponents control.) Life and Limb makes all Saprolings Forests. Nothing too crazy here. I enjoy Nissa, Vital Force quite a bit. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. However, you can increase this amount with a variety of generally-green spells, letting you access stronger spells before your opponents.Note that we're not counting cards like "Kodama's Reach" that cast lands from your deck, only ones that allow additional plays from your hand. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. This is a great card and commander for Naya () decks. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. It represents the ideal form of mana fixing, allowing you to play your powerful cards without having to worry about drawing the right lands to do so. Im a big fan of Druid Class. are copyright their respective owners. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Theyre still lands. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. That may be too much, but youre also going down a land if your opponent has spot removal, so whos to say? It comes in at five loyalty, which quickly goes up to six once you make a 5/5 out of a land you control. Ask me questions. Thanks for the suggestions! Why, Urborg, Tomb of Yawgmoth of course! This is a really strong card since it can catch your opponent off-guard. Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. Its still a land. Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. If youre playing this in an aggressive red then you probably have better 1-drops to play. 2023 Magic Find, Inc. All rights reserved. Ashaya, Soul of the Wild. Okay, the Staff wasn't even in print during the early days of EDH, but versions of it that cared less about Swamps and more about black spells definitely saw play around much more casual tables (though even back then, they shouldn't have). They become 3/3 green creatures with haste that are still lands. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. What do you think of animating lands as a strategy? Once fielded, this enchantment simply makes all lands indestructible. 2023 Magic Find, Inc. All rights reserved. Its great as a 2-drop, offering some lifegain throughout the game and great options to activate on two and three. Flooded Woodlands ( 4 ) Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. Thats pretty good, especially when you consider that you still have a strong value-oriented planeswalker around who can scry and then flip permanents off the top of your library. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. +1: Reveal the top card of your library. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. Privacy Policy. Put two +1/+1 counters on each of X target lands you control. Nissa, Steward of Elements is the only Simic Nissa card and one of the few planeswalkers with in its casting cost. Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. Id be somewhat happy to have this card if your opponent was hellbent. How Do I Turn Creatures Into Lands? : r/mtg - Reddit When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. There are four cards that explicitly turn creatures into lands. If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Despite sounding quite similar to Field Of The Dead, the Field Of Ruin is powerful in a completely separate way. All rights reserved. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. Each player gains 3 life. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! Are there any cards that turn non-land creatures into lands. They become 5/5 Elemental creatures with flying and haste until end of turn. This is something I can actually get behind. When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and Whenever this creature attacks, exile target card from defending players graveyard. Its still a land. The only area its lacking in is its actual power. Or, is there any wacky combo that can do it? Which you've gotta respect, honestly. Its the best overall bang for your buck, though Im not sure theres too much bang here. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands). This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. Theyre still lands. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. All Forests are 1/1 creatures that are still lands. The 72 Best Lands in Magic - Draftsim +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. Since you only need ten gates with different names, you can use both Guild Gates and other non-basics like Plaza of Harmony and Gateway Plaza, and other new cards like Gates Ablaze can provide an inexpensive board wipe that benefits from your land-based strategy. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. I moderate the Commander forums. He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! Cards I absolutely love seeing : I've got a fever and the only prescription is more Kobolds. If this spell was kicked, untap all Forests put onto the battlefield this way. This includes making them into a 0/0 creature and putting +1/+1 counters on them, or turning all lands of a certain type into 1/1 Saprolings. Jake was first introduced to Magic in 2013, and has been a regular at his LGS ever since. nowadays is primarily a blue ability. Its not horrible on rate as a 3/5, and it offers a lot of power immediately by making two creatures. #6. She enters with a nice amount of five loyalty and her passive lets your forests tap for an extra green mana, a powerful ramp. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. Both are green sorceries that cost two mana and search your deck for a Forest to put in play untapped. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. Magic: The Gathering is a card game comprised of many types of cards. Our Privacy Policy. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. If you control a commander as you cast this spell, you may choose both. Lands 305.1. Thelonite Druid ( 3 ) Creature Human Cleric Druid (1/1) Card Search - Search: +for, +each, +forest - Gatherer - Magic: The 2023 Magic Find, Inc. All rights reserved. Finally, we come to what may be the most powerful and most notorious land card in all ofMagic: The Gathering: Tolarian Academy. You can on Twitch! Wayward Swordtooth. All lands become 2/2 creatures until end of turn. You know, for inquiring minds and all that. Its even all right on rate as a 4/3 with trample for three mana. With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. Its still a land. I dont think Id ever want to make a 3/3 with this card. Lifespark Spellbomb will never live up to the power level of its siblings, Nihil Spellbomb and Aether Spellbomb. This isnt too special, especially when you consider what else you can do with that mana in green, but its that ability in conjunction with the others that makes this such a powerful value-oriented enchantment. Every line of text on Liliana of the Dark Realms references our favorite basic land type, so it comes as no surprise to find her quite high on this list. With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. It opens you up to board wipes, no doubt. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. Its still a land. Not only is this an excellent anti-mill tactic, but it also works great for recovering land-creatures that died in battle or from other removals. 7: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. These two entries are nearly identical, offering weak but cheap 1/1 creatures who can tap to play a land from your hand. You may play an additional land on each of your turns. City of Brass can tap for one mana of any color - white, blue, black, red, or green. Besides. Thats pretty good, offering two versatile ways to protect itself while also going up to four loyalty counters. : The 10 Best Cards From Metal Raiders.

Larry Suggs Molly Manley, I Have Injustice 2 Legendary Edition But No Dlc, Articles M

mtg cards that turn lands into forests